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Sunday, 1 August 2010

Lynda.com Papervision3D 2 Essential Training | 510MB

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Lynda.com Papervision3D 2 Essential Training

Lynda.com Papervision3D 2 Essential Training | 510MB
Genre: eLearning

Papervision3D is an opensource ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb LeeDelisle shows how to add 3D content to the Flash stage, dynamically and without prerendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files accompany the course.
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Introduction
Welcome
Using the exercise files
Setting up Papervision3D
1. Getting Started
Understanding Papervision3D concepts and terminology
Using BasicView to render your first 3D object
Making a sphere and controlling rotation
Creating Cylinder, Cone, Plane, and Arrow primitives
2. Hello (3D) World!
Making a model of the Earth with a BitmapMaterial
Using a shader to create simple lighting effects
Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface
Combining different textures with a CompositeMaterial to create clouds
Moving the camera and creating a particle field
3. Importing 3D Models
About the COLLADA.dae file format
Loading a DAE file into your scene
Using baked textures to improve render speed
Changing a material once it's loaded
Managing hierarchy to add one object to another
4. Cubes and Skyboxes
Making a Cube primitive and modifying materials
Creating a 3D environment by building a skybox, adding particles, and flying around
5. Making a 3D Game
Starting with a 2D Ping-Pong game
Converting a 2D game to 3D
Laying the game flat in 3D space
Orbiting the camera
Placing the 3D game in an outer space environment
Controlling the orbit of the camera with the mouse
6. Viewport Layers
Introducing ViewportLayers
Using ViewportLayers to fix z-sorting problems
Selectively rendering viewport layers to save processor time
Using ViewportLayers to create a separate, moving cloud layer for the Earth model
7. Creating an Interactive Carousel
Introducing interactive carousels
Setting up blank planes in a carousel
Setting up interactivity in the carousel
Animating planes in the carousel with real-time easing
Loading pictures and videos into the carousel using SWC files
8. Creating an Interactive Grid of Photos
Introducing an interactive plane grid
Making a grid of planes and moving the camera
Adjusting each plane's z-depth according to the mouse position
Extending the Plane class to add animation to color and position
Loading images onto the planes and adjusting the brightness with a CompositeMaterial
9. Particles and Billboards
Introducing particles
Using the Particle object and ParticleMaterials
Arranging the particles
Adding depth-of-field blur
Animating particles with physics
10. Augmented Reality with FLARToolKit
Introducing Augmented Reality and FLARToolKit
Exploring the AR base application
Adjusting the threshold to automatically improve the reliability of marker detection
Placing a custom 3D model into an Augmented Reality scene
Adding a shadow effect to the 3D model
Creating custom markers
Conclusion
Goodbye


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Autodesk Maya 2011 x32/x64. Includes training video lessons (07/23/2010) | 7.98 GB

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Autodesk Maya 2011 x32/x64. Includes training video lessons (07/23/2010) | 7.98 GB

Autodesk Maya offers professionals implementing the through the creative process with a complete set of tools for 3D animation, modeling, simulations and visual effects, rendering, tracking and compositing on the basis of easily expandable platform. All of these capabilities in a single application of exceptional value to specialists in computer graphics. Maya 2011 can now run on 64-bit platform, Mac OS X. The new version improved user interface, procedures, character animation and interaction with viewports, adds new features 3D installation, built-in functions of color management.

1) Autodesk Maya 2011 x32/x64:

Year: 2010
Version: 2011
Developer: Autodesk Inc
Platform: Microsoft Windows XP & Vista & 7
Compatible with Windows 7: full
Language: English and Japanese
Medicine: Present

System requirements for 32-bit version of Autodesk Maya 2011:
* Operating system Microsoft ® Windows Vista ® Business (SP2 or higher), Microsoft ® Windows ® XP Professional (SP3 or higher), Microsoft ® Windows ® 7 or Apple ® Mac OS ® X 10.6.2
* Windows: Processor Intel ® Pentium ® 4 or higher, AMD Athlon ™ 64, AMD Opteron ™ and AMD Phenom ™
* Computers Mac ®: Processor Intel
* 2 GB of RAM
* 4 GB of free hard disk space
* Graphics card with OpenGL ® hardware acceleration from the list of compatible
* Three-button mouse driver installed
* DVD-ROM drive
* Browsers: Microsoft ® Internet Explorer ® 7.0 (or higher), Apple ® Safari ®, or Mozilla ® Firefox ®.
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System requirements for 64-bit version of Autodesk Maya 2011:
* Operating system Microsoft Windows Vista Business (SP2 or higher), Microsoft Windows XP x64 Edition (SP3 or higher), Microsoft Windows 7 Professional, Apple Mac OS X 10.6.2, Red Hat ® Enterprise Linux ® 5.4 WS or Fedora ™ 11.
* Windows and Linux: Processor Intel ® EM64T, AMD Athlon 64, AMD Opteron or AMD Phenom ™
* Computers Mac ®: Processor Intel
* 2 GB of RAM
* 4 GB of free hard disk space
* Graphics card with OpenGL hardware acceleration from the list of compatible
* Three-button mouse driver installed
* DVD-ROM drive
* Browsers: Microsoft Internet Explorer 7.0 (or higher), Apple Safari, or Mozilla Firefox

Additional Information:
* When installing do not require a connection to the Internet;
* The distribution has been tested and fully functional;
* If for any reason during the installation the installer asks to insert a disc (as it happens), as an option - image WinRar'om unpack and install, run setup.exe

2) Lynda.com Autodesk Maya 2011 New Features:

Year: 2010
Manufacturer: lynda.com
Country: United States
Language: English
Author: George Maestri
Duration: 1,3 hours
Sample Files: present
Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps

Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.

Topics include:
* Choosing colors with the Color Picker
* Using the new Shelf Editor
* Adjusting skin weights with color feedback with Paint Skin Weights
* Connecting characters to skeletons with Interactive Skin Bind
* Making object-level soft selections
* Constraining objects to polys
* Using the camera sequencer
* Exploring the Hypershade window improvements

3) Lynda.com Autodesk Maya 2011 Essential Training:

Year: 2010
Manufacturer: lynda.com
Country: United States
Language: English
Author: George Maestri
Duration: 9:00
Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15 fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps
Sample Files: present

In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.

Topics include:
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine

4) Lynda.com Autodesk Maya 2011 Lighting and Rendering in mental ray:

Year: 2010
Manufacturer: lynda.com
Country: United States
Language: English
Author: Eric Keller
Duration: 5:00
Sample Files: present

2011 Maya Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.

Topics include:
* Understanding computer-generated lighting
* Creating depth map and ray traced shadows
* Softening and shaping shadows
* Working with global illumination
* Lighting with the caustic settings
* Applying physical and portal shaders
* Adding depth of field with the Bokeh shader
* Splitting a scene into render layers
* Comparing render passes and render layers

Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps


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Beginning XML 4th Edition - David Hunter, Jeff Rafter.... (Wrox)

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Beginning XML, 4th Edition

Wrox 4/ed (5-2007) | PDF | 1080 pages | 0470114878 | 9.33Mb


Beginning XML, 4th Edition /byDavid Hunter (Author), Jeff Rafter (Author), Joe Fawcett (Author), Eric van der Vlist (Author), Danny Ayers (Author), Jon Duckett (Author), Andrew Watt (Author), Linda McKinnon (Author).Beginning XML provides a complete course in the Extensible Markup Language (XML) with an unusually gradual learning curve. In fact, the introduction states that the book is "for people who know that it would be a pretty good idea to learn the language, but aren't 100 percent sure why." Despite its recognition of the fuzziness of readers' understanding of the technology, the book delivers a rather comprehensive study of XML.
Very little space is wasted detailing the history of XML and its relation to SGML, as is the case in many other titles. The argument for the importance of XML is made quickly, and the basics of well-formed syntax are tackled right off. One notable distinction of this book is its excellent coverage of related technologies, such as cascading style sheets (CSS) and relational databases.
In addition to discussing the crucial companion standards to the core XML language (DTDs, XSL, and XSLT), the book adds a nice perspective to the broad range of applications in which XML can play a role. One section, "Other Uses for XML," illustrates how XML can be used to serialize object models, creating stateless objects and utilizing the Resource Description Framework (RDF). Case studies on--among other things--how XML can be used to build discussion groups, and provide B2B data transfer, round out the text. This book is perfect for Web programmers who are turning their attention to XML for the first time. It imparts a solid understanding of the XML forest and XML trees. --Stephen W. Plain
Topics covered:
* Well-formed XML
* Cascading style sheets (CSS)
* XSLT and Xpath
* Document Object Model (DOM)
* Simple API for XML (SAX)
* XML/database integration schemas
* Document Type Definitions (DTDs)
* Namespaces
* B2B data-transfer applications
* Discussion group applications
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Part I: Introduction: The introduction is where most readers should begin. The first three chapters introduce some of the goals of XML as well as the specific rules for constructing XML. Once you have read this part you should be able to read and create your own XML documents.
Chapter 1: What Is XML?: This chapter cover some basic concepts, introducing the fact that XML is a markup language (a bit like HTML) whereby you can define your own elements, tags, and attributes (known as a vocabulary). You’ll see that tags have no presentation meaning—they’re just a way to describe the structure of the data.
Chapter 2: Well-Formed XML: In addition to explaining what well-formed XML is, we offer a look at the rules that exist (the XML 1.0 and 1.1 Recommendations) for naming and structuring elements—you need to comply with these rules in order to produce well-formed XML.
Chapter 3: XML Namespaces: Because tags can be made up, you need to avoid name conflicts when sharing documents. Namespaces provide a way to uniquely identify a group of tags, using a URI. This chapter explains how to use namespaces.
Part II: Validation: In addition to the well-formedness rules you learn in Part I, you will most likely want to learn how to create and use different XML vocabularies. This Part introduces you to DTDs, XML Schemas, and RELAX NG: three languages that define custom XML vocabularies. It also shows you how to utilize these definitions to validate your XML documents.
Chapter 4: Document Type Definitions: You can specify how an XML document should be structured, and even provide default values, using Document Type Definitions (DTDs). If XML conforms to the associated DTD, it is known as valid XML. This chapter covers the basics of using DTDs.
Chapter 5: XML Schemas: XML Schemas, like DTDs, enable you to define how a document should be structured. In addition to defining document structure, they enable you to specify the individual datatypes of attribute values and element content. They are a more powerful alternative to DTDs.
Chapter 6: RELAX NG: RELAX NG is a third technology used to define the structure of documents. In addition to a new syntax and new features, it takes the best from XML Schemas and DTDs, and is therefore very simple and very powerful. RELAX NG has two syntaxes; both the full syntax and compact syntax are discussed.
Part III: Processing: In addition to defining and creating XML documents, you need to know how to work with documents to extract information and convert it to other formats. In fact, easily extracting information and converting it to other formats is what makes XML so powerful.
Chapter 7: XPath: The XPath language is used to locate sections and data in the XML document, and it’s important in many other XML technologies.
Chapter 8: XSLT: XML can be transformed into other XML documents, HTML, and other formats using XSLT stylesheets, which are introduced in this chapter.
Part IV: Databases: Creating and processing XML documents is good, but eventually you will want to store those documents. This section describes strategies for storing and retrieving XML documents and document fragments from different databases.
Chapter 9: XQuery, the XML Query Language: Very often, you will need to retrieve information from within a database. XQuery, which is built on XPath and XPath2, enables you to do this in an elegant way.
Chapter 10: XML and Databases: XML is perfect for structuring data, and some traditional databases are beginning to offer support for XML. This chapter discusses these, and provides a general overview of how XML can be used in an n-tier architecture. In addition, new databases based on XML are introduced.
Part V: Programming: At some point in your XML career, you will need to work with an XML document from within a custom application. The two most popular methodologies, the Document Object Model (DOM) and the Simple API for XML (SAX), are explained in this part.
Chapter 11: The Document Object Model (DOM): Programmers can use a variety of programming languages to manipulate XML using the Document Object Model’s objects, interfaces, methods, and properties, which are described in this chapter.
Chapter 12: Simple API for XML (SAX): An alternative to the DOM for programmatically manipulating XML data is to use the Simple API for XML (SAX) as an interface. This chapter shows how to use SAX and utilizes examples from the Java SAX API.
Part VI: Communication: Sending and receiving data from one computer to another is often difficult, but several technologies have been created to make communication with XML much easier. This part discusses RSS and content syndication, as well as web services and SOAP. This edition includes a new chapter on Ajax techniques.
Chapter 13: RSS, Atom, and Content Syndication: RSS is an actively evolving technology that is used to publish syndicated news stories and website summaries on the Internet. This chapter not only discusses how to use the different versions of RSS and Atom, it also covers the future direction of the technology. In addition, it demonstrates how to create a simple newsreader application that works with any of the currently published versions.
Chapter 14: Web Services: Web services enable you to perform cross-computer communications. This chapter describes web services and introduces you to using remote procedure calls in XML (using XML-RPC and REST), as well as giving you a brief look at major topics such as SOAP. Finally, it breaks down the assortment of specifications designed to work in conjunction with web services.
Chapter 15: SOAP and WSDL: Fundamental to XML web services, the Simple Object Access Protocol (SOAP) is one of the most popular specifications for allowing cross-computer communications. Using SOAP, you can package up XML documents and send them across the Internet to be processed. This chapter explains SOAP and the Web Services Description Language (WSDL) that is used to publish your service.
Chapter 16: Ajax: Ajax enables you to utilize JavaScript with web services and SOAP, or REST communications. Additionally, Ajax patterns can be used within web pages to communicate with the web server without refreshing. This chapter is new to the Fourth Edition.
Part VII: Display: Several XML technologies are devoted to displaying the data stored inside of an XML document. Some of these technologies are web-based, and some are designed for applications and mobile devices. This part discusses the primary display strategies and formats used today.
Chapter 17: Cascading Style Sheets (CSS): Website designers have long been using Cascading Style Sheets (CSS) with their HTML to easily make changes to a website’s presentation without having to touch the underlying HTML documents. This power is also available for XML, enabling you to display XML documents right in the browser. Or, if you need a bit more flexibility with your presentation, you can use XSLT to transform your XML to HTML or XHTML and then use CSS to style these documents.
Chapter 18: XHTML: XHTML is a new version of HTML that follows the rules of XML. This chapter discusses the differences between HTML and XHTML, and shows you how XHTML can help make your sites available to a wider variety of browsers, from legacy browsers to the latest browsers on mobile phones.
Chapter 19: Scalable Vector Graphics (SVG): Do you want to produce a custom graphic using XML? SVG enables you to describe a graphic using XML-based vector commands. This chapter teaches you the basics of SVG and then dives into a more complex SVG-based application that can be published to the Internet.
Chapter 20: XForms: XForms are XML-based forms that can be used to design desktop applications, paper-based forms, and of course XHTML-based forms. This chapter demonstrates both the basics and some of the more interesting uses of XForms.
Part VIII: Case Study: Throughout the book you’ll gain an understanding of how XML is used in web, business-to-business (B2B), data storage, and many other applications. The case study covers an example application and shows how the theory can be put into practice in real-life situations. The case study is new to this edition.
Chapter 21: Case Study: Payment Calculator: This case study explores some of the possibilities and strategies for using XML in your website. It includes an example that demonstrates a loan payment calculator by creating a web page using XHTML and CSS, communicating with a local web service using AJAX, utilizing an XML Schema to build data structures in .NET, and ultimately using the Document Object Model to display the results in SVG. An online version of this case study on the book’s website covers the same material using Ruby on Rails instead of .NET.
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Beginning Drupal 7 (2010) - Jacob Redding

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Product Description
A thorough introduction that lessens the learning curve to building sites withDrupal 7Drupal 7 is the latest version of the free, open source content management system Drupal. A powerful content management system and framework Drupal has an unfortunate reputation of having a steep learning curve. This guide to Drupal 7 methodically demystifies Drupal and shortening the learning curve.
Author Jacob Redding is deeply embedded in the Drupal community, and walks first-time Drupal developers through the installation and configuration of a Drupal system. In-depth information on key areas of Drupal explore theDrupal hook system, Drupal’s theming layer, and Drupal’s API. You’ll also get sample code, and lessons that guide you through various aspects of Drupal.
* Introduces you to every aspect of Drupal 7
* Demystifies key areas of Drupal and shortens the learning curve for even the most novice beginner
* Features lessons and sample code that offer extra insight into a Drupal web site
* Exploring simple single website installations and more advanced multiple site installations that share users and/or content.
* Addresses how to use Drupal’s theming layer to your advantage.
With this comprehensive and clear book by your side, you will quickly learn to leverage Drupal’s impressive power.
From the Back Cover





Shorten the learning curve and quickly leverage the power of Drupal
Drupal is an open source framework and content management system used to create web sites that is known for its steep learning curve. This introduction offers you a clear and solid understanding of Drupal so that you can get started programming a Drupal site immediately. Author Jacob Redding walks you through the installation and configuration of a Drupal web site and presents a clear understanding of Drupal’s hook system, theming layer, views, and API. Throughout the book, helpful examples and step-by-step instructions provide you with a strong proficiency in the power and capabilities of Drupal.
Beginning Drupal:
* Addresses ways to manage and moderate comments on your site
* Looks at why Drupal’s node system is the pivotal structure of Drupal
* Explains the basics of the views modules and shows you how to control the output of your content
* Guides you through Drupal’s built-in themes and modifying them to suit your needs
* Examines the power of Drupal’s community and demonstrates how to become engaged with it
* Covers the entire module-development process, including creating custom configuration settings, blocks, and database tables
Product Details
* Paperback: 480 pages
* Publisher: Wrox (April 19, 2010)
* Language: English
* ISBN-10: 0470438525
* ISBN-13: 978-0470438527
Beginning.Drupal.Apr.2010.rar (16.72 MB)
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